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Our guild will be using the EPGP loot system. You can learn more about the system on the main EPGP website. We will be using a Decay value of 10% & a minimum EP of 500 in order to be eligible to bid on an item. We will attempt to use the EPGP Loot System page as best as we can to help track our raids & EPGP standings outside of the game. Since the page was originally designed for the EQDKP system & is not specifically set up to support EPGP, it will have its limitations. Whenever there is a conflict in the values between the website & the in-game addon, we will use the value given through the in-game addon. You can download the in-game EPGP addon directly from the EPGP website. While regular members are not required to have this addon, it will be beneficial to those of you who want to be able to see your points earnings and rankings of yourself and everyone else. This addon will also denote the GP value of an item in the item's tool tip in-game. All guild officers & raid leaders are required to have this addon.
BASIC OVERVIEW
EPGP is based on the concept of Effort Points and Gear Points. Effort Points quantify the effort each member put towards the (common) guild goals and Gear Points quantify what each member got back in return. Loot priority is computed as the quotient of the two; priority (PR) is equal to EP/GP.
In a sense EPGP is like zero sum, but without all the need to rebalance the system, or impose taxes to give points for other effort put into the guild. Zero sum awards GP/N points to each player for each item dropped (GP the value of the item and N the number of players in the raid) so that the sum of all points for the members of the guild is zero. EPGP on the other hand is by definition self balanced since priority (and hence chance to receive loot) is directly proportional to the effort you put and inversely proportional to the rewards you got. It is also much more flexible than zero sum since it doesn't require a specific balance point (sum to be equal to zero for example). As such points can be awarded for almost anything without any taxation or over complicating the system (see below). Also another problem with zero sum is the random value of each boss. A boss kill is a boss kill and the effort to kill it is the same no matter if it happened to drop 1 or 2 epics. With zero sum since the amount of effort points the members get is proportional to the loot dropped which is definitely not representing fairly the effort each member puts in the guild.
EFFORT POINTS (EP)
Effort Points (EP) are earned by putting in effort to help the guild achieve its goals. The main way to be awarded EP is to participate in raid instances. Members of the raid & members on standby will earn EP for boss kills & progression attempts. The value for each boss is currently set on our EPGP Loot System page. These values are subject to change & will evolve as the guild continues to progress through end game raid content. In order to be eligible for the guild progression bonus, the raid must wipe a minimum of three times during a given raid run & the boss must not die during that run. The boss must also not be on farm status. All raid members will be awarded 50% of the designated boss EP. This is left up to the discretion of the guild leadership. Guild members are also eligible for bonus EP as noted in the Bonus EP Opportunities section below.
GEAR POINTS (GP)
Gear Points (GP) effectively track the items that are awarded to a member during a raid or items received through the guild bank. The EPGP addon adds a tooltip line to items displaying the GP value of the item. The GP value is computed using the item level and the equipping slot of each item as follows:
GP = item value2 x 0.04 x slot value
Item value is computed using the following:
| Item Quality |
|
Item value |
| Uncommon (Green) |
|
(ilvl - 4) / 2 |
| Rare (Blue) |
|
(ilvl - 1.84) / 1.6 |
| Epic (Purple) |
|
(ilvl - 1.3) / 1.3 |
Slot mod is given by the following table:
| Equipping Slot |
|
Slot value |
| Head, Chest, Legs, 2H Weapon |
|
1 |
| Shoulder, Hands, Waist, Feet |
|
0.777 |
| Trinket |
|
0.7 |
| Wrist, Neck, Back, Finger, Off-hand, Shield |
|
0.55 |
| 1H Weapon, Ranged Weapon, Wand |
|
0.42 |
An example calculation is available on the official EPGP website. The GP for tier tokens, patterns, etc. will be set by item that is awarded for turning in the item and/or created by the pattern. High level patterns will only be awarded to those who have the skill level to create the item & the class/build to use it properly. Any exceptions will be left up to the discretion of the guild officers.
PRIORITY (PR)
Priority (PR) is a function of the amount of EP & GP you are awarded (PR = EP/GP). Each member starts with EP = 0 and GP = 0. As such PR = 0. As EP are awarded PR goes up and as GP are awarded PR goes down. When determining loot priority, the one with the highest PR value will be awarded the item. Members that are geared up already will end up with the highest PR possible and will have first priority over a new (and possibly rare) drop. This will reward those members who have taken the time to gear themselves up through their professions, heroic & normal instances, PvP rewards and/or getting geared up prior to joining the guild. Members that are not geared up already will end up getting loot in most raids which will keep their priority low. So they will still gear up but they will not threaten members that wait for a special piece to drop in order to get their satisfaction as well.
BONUS EP OPPORTUNITIES
Raid members will be eligible for the following bonus EP:
Signing up for the raid in Group Calendar at least 24 hours prior to the event start time (100 EP)
Being on time & prepared to raid (100 EP)
Staying for the full duration of the raid (100 EP)
New boss attempts (3 wipes --> 50% of EP)
First time boss kills (150% EP)
Being on standby (100 EP)
Farming for consumables, mats for enchants, gear, etc. (TBD)
Guild officers have the ability to award additional EP to members for actions not defined above as they see fit.
EP PENALTIES
Raid members are subject to losing EP for the following:
Signing up for a raid but not showing up. This penalty will not be enforced if you notify the raid leader 24 hours in advance or find a suitable replacement for your class function. (-200 EP)
Not being online 30 minutes prior to the designated raid start time (-100 EP)
Not being at the designated raid instance entrance 15 minutes prior to the designated start time (-100 EP)
If you leave during a Raid for any reason other than an unavoidable problem (-200 EP)
If you go AFK for a long period of time (more than 10 minutes) without letting the raid leader know (-200 EP)
Being unprepared; left up to the discretion of the guild leadership (-100 EP)
Guild officers have the ability to penalize members for actions not defined above as they see fit.
DECAY
Another twist in EPGP, that makes it different than other loot systems is the fact that EP and GP decay over time. The decay can be set by the guild master (it can also be disabled if it is set to zero). With a decay of N%, after each raid the guild participates in, each member gets her EP and GP reduced by N%. This eliminates EP (DKP) hoarding because of the use of the EP and GP decay. Only temporal EP and GP are accounted. So the latest you "use" your PR lead the least amount of benefit you get out of it. And the earliest you take an item, the faster its value will decay. Because of the decay, new members become equal under the system much faster. EPs decay over time so with a 10% decay in about 15 raids a veteran has about the same EP as a new member (if they both attended the same raids). The only barrier to entry for new members is reaching Min EPs in order to be eligible for loot.
MINIMUM EP
Because of the fact that EP decays over time, we can use a simple metric to estimate attendance: Min EPs. Given a value for Min EPs we choose to give PR = 0 to those that have less than Min EPs. As an example, assume a guild where about 500 EPs are awarded per member per raid and a Decay of 10%. If Min EPs is set to 1300 then a member needs to be in at least the last 3 raids to be eligible for loot (500+450+405), or the last 4 raids before the last one 450+405+365+329. This is arguably a better measure than attendance, as attendance is a somewhat loose criterion: if a member came to a raid for 1 hour only and the rest were in it for 4, do they all count as the attended the raid? Since EP measures the effort of each member, having a Min EP puts the cut-off at an effort point which will work both for new members and old members. An old member that is idle for a long time will loose EPs gradually so she might get lower than Min EPs which makes her ineligible for loot. A new member starts with EP equal to zero so he needs to attend some raids in order to get his EP above Min EP to be eligible for loot.
GUILD EVENTS
EP will be awarded to participants of a scheduled Guild Event activity on a 100 EP per hour of event time rate. For example if the scheduled Guild Event takes a total of 2 hours to complete, everyone in the raid will be awarded 200 EP for the night. EP can also be awarded in 15 minute increments at 25 EP per 15 minutes. This is left up to the discretion of the guild leadership.
MISCELLANEOUS
A boss is considered to be on Farm status after 5 successful one shot kills in a row. Once a boss is on farm status, the boss is worth 50% of its original EP.
If someone leaves the guild they immediately lose all EP, but retain all GP. This prevents guild members from leaving the guild & having their PR reset to 0 when they return to the guild.
Last Updated: Monday, January 28th, 2008.
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